Need help visualising the journey you are taking on ‘A Walk to King’s Manor’ soundscape? Then wonder no more. The map below gives rough time stamps to give you an idea where you are in the soundscape in relation to the map. Why not take another listen?
So, after months of work and refining, I can finally let you all hear the first soundscape that I’ve been working on. It’s called imaginatively ‘A Walk to King’s Manor’. This soundscape is made up of ambient sounds to take you back to a day at King’s Manor, York, UK in the 1850s.
In the 1850s, for those new to the project, the King’s Manor was inhabited by the Wilberforce Memorial School for the Blind. This school aimed to teach the kids not only basic lessons such as maths and English, but also ways of supporting themselves from basket making to playing a variety of musical instruments.
I hope to put all this across as you take a virtual, audio journey to the King’s Manor building. So, without further ado, take a listen on the player below:
Music is a very important tool for setting the tone of a piece. It changes how the audience views a piece, how it makes them feel and how they feel the characters are meant to feel in a scene.
You only have to look at this famous clip of Star Wars without music to see how important music is to a scene:
Do you feel how awkward that is? Well, it’s no different when you’re putting together a soundscape. Particularly ones that centre a lot around music.
Possibly the biggest challenge with this Soundscape is how to write the script so it both reflects the language that the Victorians spoke but is also understandable for you and I today. Saying something was “well cool!” is a phrase that would be as foreign to the Victorians as the invention of the internet. So, how am I going to do it? More research!