So, funny story time. For one of my masters modules I had to propose an interactive museum application for a museum of my choice. I chose Bordesley Abbey, arguably the most historically significant place in my hometown of Redditch.
I designed it so people could download an application and go round the abbey scanning the builders marks to learn more. It would have interactive games and it would be a lot of fun. Little did I know when I was theoretically pitching my application in my masters module, AP Interactive had already made the app and launched it just after I handed in my pitch. It was kind of spooky to be honest!
So, I realise somewhat belatedly that I haven’t fully introduced you all to the subject of my soundscape (though it was mentioned briefly in the first post of the series). Without further ado, I’ll give you a brief history of the Wilberforce Memorial School for the Blind.
Photographs showing sections of the front part of King’s Manor
It seems odd that when I’m creating something that will primarily use sound that photographs would be such an important source of information. But it truly is. For example, take a look at this photo from the 1880s:
Photograph looking down Bootham Street in C.1880
One of the most interesting ways of finding things about the area is to consult the historic maps. I’ve been consulting this interactive map from 1852. Comparing maps is like a historic spot-the-difference. So, without further ado, this is what I’ve discovered so far….
Slightly longer video than normal, but this is my dissertation in a fifteen-minute nustshell. So, sit back and enjoy! Audience participation is encouraged after the watching of this video!
Now, if you’ve been reading my blog for a while, then you’ll know I’ve talked about the Battle of Bannockburn Experience before. But, since that article I’ve found this really interesting video showing how the entire experience was put together.
Screenshot of a Ratata at Coughton Court (National Trust)
Now, unless you’ve been living under a rather large rock all summer it’s unlikely to have escaped your attention the sheer number of people playing Pokemon Go. Now, whether you’ve played it yourself (I think it’s rather awesome!), or know someone else who does, it’s unlikely you haven’t at least heard the name. But, what I wanted to talk about was how this app could both be utilised and analysed for the heritage sector.
How can the heritage sector embrace Pokemon Go?
The Battle of Bannockburn Experience is a fully Augmented Reality experience created by Bright White Limited for the National Trust.
The problem faced by the National Trust was how do you make a battle come to life when the site, before the experience was added, was essentially a flat field. How do you make the experience tangible? This is where the Battle of Bannockburn Experience was born.
So far, the projects discussed on the blog have revolved around the idea of utilising mobile technology (e.g. mobile phones or tablets etc.). This new company however, ColliderCase, are looking at new ways to present information in a museum environment.
This video, perhaps a little long, is an interesting chat to a couple of developers of the company ARTIFACT based in York. This video presents some interesting views about the differences between AR and VR. But also at the rate at which this kind of technology is improving.
I feel this kind of video, and indeed company, shows the rate at which this kind of technology is improving and the thought processes needed in order to maintain relevance in this field.
Let me know what you think. As always, I’ll look forward to hearing your input.