So, funny story time. For one of my masters modules I had to propose an interactive museum application for a museum of my choice. I chose Bordesley Abbey, arguably the most historically significant place in my hometown of Redditch.
I designed it so people could download an application and go round the abbey scanning the builders marks to learn more. It would have interactive games and it would be a lot of fun. Little did I know when I was theoretically pitching my application in my masters module, AP Interactive had already made the app and launched it just after I handed in my pitch. It was kind of spooky to be honest!
It is very possible for everyone to create the soundscape of their dreams without having to spend any money. The secret is being resourceful and relying on the vast library of the internet.
The Tributaries application is an Augmented Reality mobile/tablet application created in collaboration between Tyne and Wear Museums and Archives and sound artist and musician, Halsey Burgund. It aimed, through using historic documents from personal diaries to shipping reports to tell the stories of the people of Newcastle in the First World War both from a home front and front-line perspectives.
Earlier in the year I was lucky enough on my masters course to travel to Newcastle and test this application for myself. It promised to be personal, thought provoking and really grounded in the community. This is what I found when using the application.
So, whilst doing some research for my dissertation I came across this application called Blindscape. Which you can find on the Play Store and the App Store.
It’s an interesting application in that the main protagonist is blind. So, the screen throughout the entire game is black with an exception being made for if you need hints on gameplay. The game, when you load it can seem quite sinister for this reason I think (I kept waiting for a jump-scare!) but, it’s actually really beautiful! So, don’t let the start put you off!
Screenshot of a Ratata at Coughton Court (National Trust)
Now, unless you’ve been living under a rather large rock all summer it’s unlikely to have escaped your attention the sheer number of people playing Pokemon Go. Now, whether you’ve played it yourself (I think it’s rather awesome!), or know someone else who does, it’s unlikely you haven’t at least heard the name. But, what I wanted to talk about was how this app could both be utilised and analysed for the heritage sector.
How can the heritage sector embrace Pokemon Go?
So far, the projects discussed on the blog have revolved around the idea of utilising mobile technology (e.g. mobile phones or tablets etc.). This new company however, ColliderCase, are looking at new ways to present information in a museum environment.
This video, perhaps a little long, is an interesting chat to a couple of developers of the company ARTIFACT based in York. This video presents some interesting views about the differences between AR and VR. But also at the rate at which this kind of technology is improving.
I feel this kind of video, and indeed company, shows the rate at which this kind of technology is improving and the thought processes needed in order to maintain relevance in this field.
Let me know what you think. As always, I’ll look forward to hearing your input.
‘Kirkgate: The Victorian Street’ app follows a fairly similar concept to the Streetmuseum app down in London. Created by ‘York Castle Museum’ the app overlays Victorian photographs over modern shots of the city (If you look at point number 3, I think you’ll find it strangely topical).
Screenshot of the map used to navigate the web version of the app
Screenshot from the Streetmuseum app. Copyright The Telegraph
Another app from London (why does London get all the good apps? It’s not like it’s the capital or anything!).
Time to fangirl for a second. The British Museum have just released a new Audio guide. Click here to take a read of the description of how the audio guide works.